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NPC Generator

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Advanced [show]


Osco Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern man, he sports red clothing, slightly heavier than average wear. His silver hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Osco took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Osco was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He doesn't get along with people that don't share his tastes; and many goblins want him driven away

Ideals: Impeccable. Flaws: Fearful. Bonds: Enemies, Military, Nature. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Osco Glenfellow, Male Halfling Adept 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)6 (-2) 8 (-1)7 (-2)
Skills Nature +0, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Andram Care, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red and very short. He has black eyes and a green hat with a brown feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: Andram was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Athletic, Philantrophist. Flaws: Impulsive, Racist. Bonds: Family. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Andram Care, Male Tiefling Monk 2
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 17 (+3)16 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Joser Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears white leather gloves, a white jacket, and tight pants. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: PTSD. Bonds: Religious, Rich. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Joser Deephollow, Male Halfling Bard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his pastel robe and has his hand crossbow always slung over his shoulder. His orange fur is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Left-Handed grew up listening to his mother's many stories. He worked as a nervous Merchant and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many gnolls want him driven away; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Family, Adventurer, Job, Enemies. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Left-Handed Mirror, Male Tabaxi Expert 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)10 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 sp. 1 Darkwood Shield.


Social Check DCs

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