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NPC Generator

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Advanced [show]


Tomph Lester, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears suspenders and black workpants. Her shirt is grey, and she wears a heavy black leather apron most of the time. She has dyed her greying red hair a little too much giving a sharp red color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Tomph embodies much of what other species detest in the Half-Orcs. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic. Bonds: In love, Rich, Adventurer. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Tomph Lester, Female Half-Orc Barbarian 7
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)8 (-1) 14 (+2)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 9000 sp.


Social Check DCs


Kilvar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a grey coat, he is not a threatening figure. His hair is always cut to a buzz. His blue eyes dart from person to person.

Personality: Kilvar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Impeccable, Joker. Bonds: Criminal record, Adventurer, Job. Occupation: Brewer

Voice: American accent

Attributes [hide]

Kilvar Loderr, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 7000 cp.


Social Check DCs


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with red colored cloaks and clothing, and sports empty pouches on his belt. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are violet and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent father; and he wants to get laid

Ideals: Fighting. Flaws: Mundane. Bonds: Has a crush, Rich, Family. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Kelter Sunmeadow, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 30000 cp.


Social Check DCs


Faral Jenkins, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She takes great joy in being the best Jeweler in town.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Faral took refuge in the large cave and found the beat up kukri and armor she uses now. She became a Jeweler soon after.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and expand her business

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Job, Nature. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Faral Jenkins, Female Half-Elf Commoner 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)17 (+3) 15 (+2)17 (+3)
Skills Athletics +1, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 20000 cp.


Social Check DCs

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