Astar Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries quarterstaffs. He has wavy white hair. He has gold eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mercenary like his mother before him.
Motivation: To clean up the streets; and expand his business
Ideals: Fighting, Joker, Philantrophist. Bonds: Immigrant, Job, Guardian. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 200 gp. Moss agate (4 gp). Deep blue spinel (200 gp). Onyx (30 gp). Sardonyx (30 gp).
Dentratha Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an entirely green suit with white socks and a vest with buckled shoes. Her crest is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Bonds: Poor, Job, Immigrant, Mentor. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 8
Hit Points 57 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 600 gp. Fiery yellow corundum (1000 gp). Aquamarine (1400 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item.
Dabbledob Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue shirt with thin white vertical stripes and grey pants. His brown hair and beard is wavy and long. He has a dull look in his hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: The child of a Sage, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 79 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled electrum ring (6000 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold and topaz bottle stopper cork (1800 gp). Solid gold idol (200 gp). Jeweled electrum ring (6000 gp). Cloth of gold vestments (40 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.
Quarion Othronus, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His tied-back hair is auburn. His violet eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Quarion was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better kind of golem.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Disciplined. Bonds: Immigrant, Military, Adventurer, Family. Occupation: Servant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 43 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 8 (-1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 60 pp. Eye agate (12 gp). Moss agate (12 gp). Chalcedony (40 gp). Rich purple corundum (700 gp). Banded agate (12 gp). Tiger eye turquoise (12 gp). Zircon (40 gp). Eye agate (12 gp). Onyx (40 gp). Tiger eye turquoise (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!

