Akoth Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. His golden hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Crampernap Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His red hair is knotted and matted. His violet eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Crampernap has worked very hard to control his curse. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Flaws: Shy, Disease, Insomniac. Bonds: Rich, Family. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 90 pp. 1 Minor magic item.
Thodris Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is kept up in a ponytail inside a wide-brimmed hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is afraid of women and trembles around them
History: Born in the west to a Laborer, Thodris learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She struck the Laborer job and began her own company from there.
Motivation: To find somewhere to settle down; and balancing her hectic life and new laborer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Shy, Racist, Mundane. Bonds: Job. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 62 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1300 gp. Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item.
Valida Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her brown hair, when down, is lengthy. Her eyes are violet and catlike.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a minor phobia of water and hates getting wet.
History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Bowyer for the past few years.
Motivation: To be a Butcher again.
Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Military, Job. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 140 gp. 3 Alchemist’s fire.
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