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NPC Generator

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Advanced [show]


Fragrant Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting brown shirt and pants. His fur is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Rich, Immigrant, Family, Job. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Fragrant Peak, Male Tabaxi Wizard 10
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)11 (+0) 12 (+1)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: Banded agate (15 gp). Moonstone (30 gp). Blue quartz (15 gp). Moss agate (15 gp). Citrine (30 gp).


Social Check DCs


Erky Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His long blonde hair is drawn into a two foot long braid. His eyes are hazel and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Has a crush, Enemies. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Erky Pingun, Male Gnome Barbarian 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 38 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Matilda Mori, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a brown cloak and cross-gartered green stockings. Her right hand appears badly burned and disfigured. With wild red hair. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born the only child of a wealthy merchant. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance she met her brother recently and the two have been together since.

Motivation: Retire the richest woman in the east; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Mentor. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Matilda Mori, Female Human Rogue 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Nature +5, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Cask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. Her brown fur, when down, is lengthy. Her copper eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Cask was born in the south. At a young age she loved to build and create. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: She wants to meet her childhood hero.

Ideals: Persistence. Flaws: PTSD. Bonds: Poor, Guardian, Adventurer. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Cask In the Wind, Female Tabaxi Commoner 6
Medium (4'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Religion +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: Sardonyx (60 gp). Golden pearl (50 gp). Eye agate (8 gp). Amethyst (50 gp). 1 Minor magic item.


Social Check DCs

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