Conrad Marlee, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He carries with him a set of quarterstaffs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast mountains. He worked as a nervous Gardener and found it very stressful. He now spends his time doing works of charity.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Fighting, Philantrophist, Athletic. Bonds: Nature, Job. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Obsidian (12 gp).
Pyntle Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a clover on it. She has moderate length brown hair. She wears large thick round spectacles.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Pyntle lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her brother before her, after school she went straight into learning to become a Mayor. She has set out to sabotage the competition.
Motivation: Revenge; and she wants revenge against drow
Ideals: Optimist. Bonds: Slave, Family, Job, Enemies. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 12000 sp. Banded agate (16 gp). Zircon (60 gp). Amber (150 gp). Alexandrite (400 gp).
Eldeth Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a grey wide-brimmed hat and grey clothes. She is muscular with a powerful set of arms. Her silver hair is smooth and relatively long. She has a tattooed face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised in a plains tribe. She helped her father out around the business and became quite the natural. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and wants to open a new tavern
Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.
Orsik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. He is tall, broad shouldered and powerfully built. He sports a long red beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting, Opinionated. Flaws: Fearful, Racist. Bonds: Immigrant. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Tourmaline (100 gp). Deep blue spinel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!

