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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tawna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this eastern woman dresses in red turtlenecks beneath a yellow coat with tan slacks. She sports a flattop hair cut. Her fierce violet eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She pushes her goals aggressively. She is also a coward if confronted.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up work as a Farmer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Her religion dominates her actions; and she is currently in port desperately looking for someone to get her out

Ideals: Athletic. Flaws: Emotional, Fearful. Bonds: Slave, Religious. Occupation: Farmer

Voice: American accent

Attributes [hide]

Tawna Sunmeadow, Female Halfling Aristocrat 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)5 (-3) 17 (+3)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Pikar Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His hair is greying and his face has many wrinkles. His eyes are likewise gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Military, Immigrant. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Pikar Fastfoot, Male Halfling Wizard 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp. Silver pearl (60 gp).


Social Check DCs


Patrick Dryden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His hair is black and curly. His gray eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Patrick was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found.

Flaws: Shy, Depressed. Bonds: Military, Family, Adventurer. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Patrick Dryden, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with top hat. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Banker, Gerard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Racist. Bonds: Religious, Job, Family. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Sydney, Male Human Monk 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Investigation +3, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 390 pp. Deep blue spinel (1500 gp). White pearl (120 gp). Citrine (30 gp). Jade (120 gp). Rose (30 gp). Tiger eye turquoise (13 gp). Citrine (30 gp). Hematite (13 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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