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NPC Generator

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Advanced [show]


Hubert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey tunic with tan highlights, and long blue pants that bunch up around his shoes. His black hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: A powerful wizard made him what he is. He worked as a nervous Layabout and found it very stressful. He has drifted from career to career and currently works as a Layabout.

Motivation: Further expansion of business.

Ideals: Extrovert, Artistic. Bonds: Mentor, Job. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Hubert Hayhurst, Male Human Monk 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)15 (+2) 11 (+0)7 (-2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp.


Social Check DCs


Vlorn Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Vlorn studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Vlorn Sunmeadow, Male Halfling Barbarian 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)12 (+1) 10 (+0)15 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Solid gold idol (800 gp). 1 Minor magic item.


Social Check DCs


Nordak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Courier. With a patchy red beard and wild red hair. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Nordak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Nordak hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Emotional, Hedonist. Bonds: Enemies, Job. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Nordak Durthane, Male Dwarf Aristocrat 9
Medium (4'5") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Kilvar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey costume with the symbols of luck on his torso. He keeps his brown hair in a flapper bob. He has gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Halfling people; and find a way to reverse the transformation of his sister

Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Rich, Family. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Kilvar Steelfist, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 380 gp. 1 Banded mail.


Social Check DCs

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