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NPC Generator

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Lvl.
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Seed

Advanced [show]


Gerbo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is cut short. His gray eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerbo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Joker, Logical. Bonds: Poor, Enemies. Occupation: Barber

Voice: Whispers

Attributes [hide]

Gerbo Scheppen, Male Gnome Expert 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Raymond Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the sun god on his torso. His blonde hair, when down, is lengthy. His fierce green eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south, but his parents moved at a very young age to the east. Raymond was born on a far southern forest where he grew up under the tutelage of his mother, an expert Sailor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Raymond Snape, Male Human Fighter 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp. Jet (50 gp).


Social Check DCs


Caramip Reese, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her brown hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school to support her sick mother, and resented it. She has since lost track of the people in her past.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and an old rival family wants her found

Ideals: Disciplined, Logical. Flaws: Insane, Fearful. Bonds: Family, Debt. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Caramip Reese, Female Gnome Sorcerer 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Menny Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman likes to wear blue tank tops with grey skirt. Her red hair is styled in orderly dreadlocks. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: She was born at the edge of vast mountains. She found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Menny Ironhide, Female Gnome Barbarian 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 17 (+3)17 (+3)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. Red spinel (90 gp).


Social Check DCs

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