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NPC Generator

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Advanced [show]


Forcas Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a black and violet handkerchief worn on his left side. His red hair has been sun bleached extensively. His red eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his brother; and wants to work out more often

Ideals: Athletic. Flaws: Secretive, Lazy. Bonds: Nature, Adventurer, Family. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Forcas Deft, Male Tiefling Fighter 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Aquamarine (1200 gp). Black star sapphire (900 gp). Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His tied-back hair is red. His blue eyes peer out from beneath his top tan hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Kipper is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. During his travels, Kipper and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kipper discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kipper fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Kipper Folkor, Male Gnome Druid 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 32000 sp.


Social Check DCs


Jo Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses in collared shirts and wears a proper scarf over her head. She keeps her long silver hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Jo grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She used her abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Logical, Philantrophist. Bonds: Adventurer. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Jo Sunmeadow, Female Halfling Ranger 3
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 8 (-1)5 (-3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Deep blue spinel (900 gp). Violet garnet (900 gp).


Social Check DCs


Ovina Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this eastern woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has styled her silver hair well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot resist a sob story and will often dote over anyone who has one.

History: She comes from a rich eastern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To get a good night's sleep.

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Emotional. Bonds: Rich. Occupation: Soapmaker

Voice: Relaxed voice

Attributes [hide]

Ovina Burrowfound, Female Dwarf Aristocrat 4
Medium (4'2") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)5 (-3) 14 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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