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NPC Generator

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Advanced [show]


Gunter Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered mace and tarnished scimitar as well. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gunter was born in the west. At a young age he loved to build and create. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting, Optimist, Justice, Persistence. Flaws: Fearful. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Stanley, Male Human Adept 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)10 (+0) 15 (+2)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Quarion Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He cannot resist a sob story and will often dote over anyone who has one.

History: Quarion was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Athletic, Artistic, Philantrophist. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Quarion Durkin, Male Half-Elf Aristocrat 10
Medium (5'7") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 86 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Nature +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1300 gp. Coral (60 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (200 gp). White pearl (60 gp). Citrine (30 gp). Smoky quartz (30 gp). Zircon (30 gp). Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs


Theren Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His brown hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Tiefling people; and retire the richest man in the north

Ideals: Athletic, Entrepeneur. Flaws: Racist, Disease. Bonds: Rich. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Theren Meliamne, Male Elf Aristocrat 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Xanaphia Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears dark leathers with embroidery. She is tall, broad shouldered and powerfully built. She has styled her black hair well, parting it to the left. Her brown eyes are slightly larger than normal.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Xanaphia took refuge in the large cave and found the beat up spear and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Joker, Entrepeneur. Flaws: Hedonist, Depressed. Bonds: Nature. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Xanaphia Ilphelkiir, Female Elf Barbarian 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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