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NPC Generator

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Advanced [show]


Hugolina Fulton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She dresses like a well dressed Marshal does. She has slicked back black hair. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with finding treasure.

History: She was always a brilliant, if unscrupulous mind. A gifted student she started as a Brewer, but she got bored and became a Marshal. She's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Logical. Flaws: Secretive, Insane. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Hugolina Fulton, Female Human Rogue 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 21 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 3100 gp. Emerald (1400 gp). Blue sapphire (1400 gp). Blue star sapphire (1400 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He carries with him a set of hammers on his belt, each one with a ruby on the hilt. His black hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Uraim hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Fighting, Joker, Justice. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Uraim Deepdelver, Male Dwarf Ranger 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Alexandrite (500 gp). Peridot (40 gp). Obsidian (12 gp). 1 Masterwork studded leather.


Social Check DCs


Chay Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright brown hair and a scraggly beard. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Chay Greenbottle, Male Halfling Adept 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ranala Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears tan leather gloves, a tan jacket, and tight pants. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes, though not visible through her cowl, are blue.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Dilettante father left her crippled. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Ranala Pingun, Female Gnome Cleric 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 340 gp. Red spinel (120 gp).


Social Check DCs

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