Tricking Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She is portly but not overly obese. Her fur is red and very short. This yellow eyed easterner is not easily forgotten.
Personality: A skeptical and narcissistic woman, Tricking's first love is herself. Her second love is also herself. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She got into the Scribe business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Bonds: Rich, Job, Guardian. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 8 (-1) | 17 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Pelt Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of his god on his torso. He carries with him a set of lances on his belt, each one with a ruby on the hilt. He has wavy red fur. His green eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.
History: He was born in the south, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Sabotage a competitor; and to be a tanner again
Ideals: Fighting, Professionalism. Bonds: Job, Immigrant, Nature. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 37 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 300 pp. 1 Medium magic item.
Ombul Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Ombul does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Insomniac, Depressed. Bonds: Military, Nature. Occupation: Sellsword
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Red-brown spinel (150 gp).
Hadarai Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries with him a set of tridents on his belt, each one with a jet on the hilt. His hair is long and brown with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His eyes are amber and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Nature. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
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