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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Portia High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She sports white clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her long red hair is drawn into a two foot long braid. Her fierce blue eyes like to dwell on things.

Personality: Portia is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Portia grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She tends to her Knight job now, and dutifully fulfills any obligations she has.

Motivation: She would like to get married and retire; and further expansion of business

Flaws: Depressed. Bonds: Immigrant, Adventurer, Job, Has a crush. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Portia High-hill, Female Halfling Commoner 10
Small (3'0") Halfling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 9 (-1)16 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: A delicate silver chain set with a tourmaline (60 gp).


Social Check DCs


Hugolina Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly black, has prominent grey streaks. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Layabout. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Hugolina lived on a farm with her mother, near the main road leading to a nearby town. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and balancing her hectic life and new layabout responsibilities is difficult

Ideals: Athletic, Gifted. Bonds: Job, Family, Religious. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Hugolina Floshem, Female Half-Elf Wizard 4
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)14 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Antinua Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is well dressed, but even with her fine clothing she looks run-down. Her black hair is braided into rings. Her eyes are likewise green.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the east her family was never financially stable. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Poor, Family. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Antinua Koehlanna, Female Elf Adept 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 7 (-2)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Sun In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop fur cut. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While studying, she fell in love. They married and had a daughter. She was granted martial powers by her dying brother.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Fighting, Athletic, Justice, Gifted. Flaws: Mundane. Bonds: In love. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Sun In Woods, Female Tabaxi Warrior 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 93 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 260 pp.


Social Check DCs

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