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NPC Generator

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Advanced [show]


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'1". She dresses like a well dressed Detective does. With bright golden hair. Her eyes are brown and catlike.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the south to a Detective, Sannl learned a great deal about her father's area of expertise. Through the years after Sannl was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Sannl's father didn't care for her much, and the feeling was mutual. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Has a crush, Rich. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Sannl Glanhig, Female Dwarf Expert 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Ella Heiser, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a simple brown robe with tan stripes complete with hood and is in decent physical shape. She has shaved her head bald. She has several tiny emerald earrings on each ear.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invites people to come help in her community garden.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to settle down with her crush

Ideals: Optimist, Philantrophist, Gifted. Bonds: Rich, Has a crush. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Ella Heiser, Female Human Wizard 8
Medium (6'1") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 7 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1600 gp. Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Hematite (15 gp). Rock crystal (70 gp).


Social Check DCs


Bryseis Fascination, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear green clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her hair is greying and her face has many wrinkles. Her gold eyes peer out from beneath her wide-brimmed green hat.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends; and retire the richest woman in the west

Ideals: Optimist, Entrepeneur. Bonds: Adventurer, Slave, Immigrant. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Bryseis Fascination, Female Tiefling Fighter 2
Medium (6'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)11 (+0) 14 (+2)5 (-3)
Skills Persuasion -1, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 500 sp.


Social Check DCs


Pikar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of falchions on his belt, each one with a jet on the hilt. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Insane, Shy. Bonds: Rich. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Pikar Tallfellow, Male Halfling Commoner 11
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 26 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 8 (-1)8 (-1) 15 (+2)11 (+0)
Skills Athletics +1, History +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2400 gp. Jeweled electrum ring (7000 gp). Silver chalice with lapis lazuli gems (80 gp). A roughly beaten golden orb (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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