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NPC Generator

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Advanced [show]


Maynild Barney, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey costume with the symbols of strength on her torso. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She wears a Stetson hat to cover her moderate length white hair. She tend to wears goggles to shield her eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her sister; and she is greedy

Flaws: Greedy, Antagonistic. Bonds: Rich, Nature, Family. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Maynild Barney, Female Human Expert 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills History +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Rimple Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports tan clothing, slightly heavier than average wear. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.

Personality: Eccentric and domineering, Rimple will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his father. Rimple was born on a far northern island where he grew up under the tutelage of his father, an expert Weaver. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert, Impeccable. Flaws: Insane, Fearful. Bonds: Immigrant. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Rimple Leffery, Male Gnome Cleric 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His moppish auburn hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business.

Flaws: Disease. Bonds: Military, Job, Adventurer. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Godfrey Browning, Male Human Druid 11
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 11
Languages Common, Celestial, Auran, Druidic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered pickaxe and tarnished mace as well. He wears a Stetson hat to cover his moderate length beige fur. His eyes are copper.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Seven has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed, Fearful, Disease. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Seven Paws, Male Tabaxi Paladin 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 99 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2300 gp. Peridot (40 gp).


Social Check DCs

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