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NPC Generator

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Lvl.
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Advanced [show]


Ekemon Chant, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black tunic with white highlights, and long green pants that bunch up around his shoes. He has styled his silver hair well, parting it to the right. His red eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Philantrophist. Flaws: Secretive. Bonds: Poor, Job, Military. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Ekemon Chant, Male Tiefling Rogue 8
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Arcana +6, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Beggar in town.

History: The child of a Navigator, who enjoyed hunting, Crampernap was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found.

Flaws: Addict. Bonds: Poor, Job, Nature, Family. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Crampernap Murnig, Male Gnome Rogue 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp. White opal (800 gp). Citrine (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nella Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a rose on it. Her black hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also has developed a complete distrust of the Roofer profession.

History: Nella was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She's looking for her big break; and she'd like to take her coworkers down a peg

Flaws: Sensitive, Racist. Bonds: Job, Criminal record, Adventurer. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Nella Cooper, Female Half-Orc Barbarian 1
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp.


Social Check DCs


Bendoo Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a white costume with the symbols of the sun god on her torso. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has brown eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Sold as a small child to a slaver, Bendoo was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal poetry training, and achieved minor success. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest woman in the south

Ideals: Joker, Entrepeneur, Artistic, Athletic. Bonds: Mentor. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Bendoo Marley, Female Half-Orc Sorcerer 12
Medium (5'1") Half-Orc, Chaotic Good (CR 12)
Armor Class 9
Hit Points 26 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)9 (-1) 8 (-1)13 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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