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NPC Generator

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Advanced [show]


Uraim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey coat over a white low-cut shirt, and a small hat upon his head. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Uraim lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family, Immigrant. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Uraim Burrowfound, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp.


Social Check DCs


Flask Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy yellow fur. He is baby faced.

Personality: Aggressive, abrasive, and angry, Flask embodies much of what other species detest in the Tabaxis. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of western immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Flask Of Shadows, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Deception +6, Religion +6
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: Silver comb with moonstones (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver ewer (100 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Tarhun is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insane, Depressed. Bonds: Poor. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Tarhun Jharthraxyn, Male Dragonborn Druid 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 3200 sp.


Social Check DCs


Three Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her pickaxe always slung over her shoulder. She has done her best to style her cinnamon fur to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to fit into much smaller and tighter spaces than normal.

History: She was born several months after her mother was called into army service. When Three reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Three Hummingbird, Female Tabaxi Fighter 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills History +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. Jasper (40 gp). Red spinel (110 gp). Chrysoprase (40 gp). Jade (110 gp). Alexandrite (1200 gp). Lapis lazuli (7 gp).


Social Check DCs

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