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NPC Generator

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Advanced [show]


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a top hat to cover his moderate length chestnut hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He became a Carter soon after.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Philantrophist, Pacifist. Bonds: Military, Job, Family. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Morkral Trueblood, Male Dwarf Cleric 8
Medium (4'0") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 75 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)12 (+1) 6 (-2)8 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long black hair reaches down to her waist. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has always had a great fascination with Human culture. She works hard and plays hard.

History: She is the product a well kept family trust fund and as such has never really known need. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Racist, Hedonist. Bonds: Rich. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Rose TellPenny, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 pp. Jasper (80 gp).


Social Check DCs


Synthrin Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears baggy green pantaloons and a black scarf. Her crest, while still mostly green, has prominent grey streaks. Her red unseeing eyes seem to look past you.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. As long as the job gets done she does not care how it got done.

History: Synthrin was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Synthrin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Synthrin Nemmonis, Female Dragonborn Barbarian 12
Medium (6'7") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 80 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +6, Nature +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5

Possessions: 3000 gp. Sardonyx (20 gp). Moss agate (13 gp). Lapis lazuli (13 gp). Red garnet (110 gp). Moss agate (13 gp). Black pearl (1200 gp). Rhodochrosite (13 gp). Chrysoprase (20 gp).


Social Check DCs


Henry Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: The child of western immigrants he idolized his mother. He moved out south to avoid the crime he committed. He left for the west, certain he would find work there.

Motivation: He wants revenge against drow; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Enemies, Immigrant, Criminal record. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Henry Ashton, Male Human Monk 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 90 gp.


Social Check DCs

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