Raymond Ryley, Male Human [Permalink]
Personal [hide]
Description: This western man typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His clothes are grease stained in places. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: Born in the west his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Optimist. Flaws: Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 61 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
Possessions: 1300 gp. Silver pearl (120 gp). Eye agate (11 gp). Blue diamond (2000 gp). Zircon (80 gp). Deep green spinel (120 gp). Hematite (11 gp). Peridot (80 gp). Sard (80 gp). Jade (120 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He carries a battered trident and tarnished sickle as well. He wears his silver hair up. His eyes are violet and catlike.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Cook
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 18 (+4) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 6000 sp. Aquamarine (400 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item.
Ombul Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" eastern man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has moderate length auburn hair. He has violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Ombul lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted martial powers by his dying sister.
Motivation: Gnomish compassion; and doesn't want to be a crown-heir and was forced into it by his family
Ideals: Artistic, Gifted. Flaws: Sensitive, Racist. Bonds: Family. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 18 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Druidic, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. Sardonyx (70 gp). Smoky quartz (70 gp). 1 Minor magic item.
Breena Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. She keeps her blonde hair in a pixie cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Breena embodies much of what other species detest in the Gnomes. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her father. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She got away from her former life and has fallen to alcoholism.
Motivation: To prove her worth to the world.
Ideals: Fighting. Flaws: Addict, Antagonistic, Impulsive, Racist. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Sylvan, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Rose (60 gp). Malachite (8 gp). Sard (60 gp). Azurite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!


