Lance Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'4". He wears light armors faded through time and improper care, and his gloved hand is found clutching a scythe. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 10 years.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Debt, Job. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 70 pp. Golden pearl (80 gp). White pearl (80 gp).
Varis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.
Personality: He dislikes all the random violence that takes place in the south. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Varis took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow
Ideals: Pacifist, Entrepeneur. Bonds: Nature, Family, Enemies. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Aline Palomarez, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is typically in her Mason uniform. She wears her hair in dreadlocks. She has a dull look in her hazel eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Energy wise she seems alert and responsive.
History: Aline was born in the north. At a young age she loved to build and create. She worked as a nervous Mason and found it very stressful. She has drifted from career to career and currently works as a Mason.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Professionalism, Persistence. Flaws: Shy. Bonds: Job. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Golden pearl (160 gp). Deep green spinel (160 gp). Rose (20 gp). Obsidian (13 gp).
Cressel Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is cut close to his head. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with a lost civilization.
History: Cressel hails from a village terrorized by giants. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and he desires power and/or immortality
Ideals: Pacifist. Bonds: Adventurer, Enemies, Nature, Family. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 95 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Terran, Infernal
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Black pearl (600 gp). Azurite (12 gp). Blue quartz (12 gp). Red spinel (140 gp). Golden yellow topaz (600 gp). Iolite (40 gp). Jade (140 gp). Chalcedony (40 gp). Chrysoberyl (140 gp). Blue sapphire (700 gp). Violet garnet (600 gp). Violet garnet (600 gp). Chrysoprase (40 gp). Alexandrite (600 gp). Rose (40 gp). Chrysoprase (40 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). White opal (700 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

