Eran Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a well pressed and immaculate suit (or dress). Her brown hair is slicked back into a classic pompadour. Her green unseeing eyes seem to look past you.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can't help but pocket interesting objects she comes across
History: She was born into a rich family. She moved out west to avoid the crime she committed. She has built up a small fortune and can afford her own way.
Motivation: Seeks redemption.
Flaws: Disease, Antagonistic. Bonds: Immigrant, Criminal record, Rich. Occupation: Bookbinder
Voice: Scottish accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 11)
Armor Class 16
Hit Points 91 (11d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 20 (+5) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Giant
Attacks Melee +2 / 3d8-2, Ranged +9 / 3d8+5, Grapple +5
Possessions: 3100 gp. Blue quartz (10 gp). Golden pearl (50 gp). Blue quartz (10 gp). Aquamarine (1300 gp). Malachite (10 gp). Black pearl (1300 gp). Citrine (50 gp). Blue quartz (10 gp). Pink diamond (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Presley, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tight fitting grey shirt and pants. She wears her red hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a very good compulsive liar and kleptomaniac.
History: The child of a Mortician, who enjoyed hunting, Anne was taken on many hunting expeditions. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Criminal record, Nature, Religious. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Sardonyx (80 gp).
Dalgal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Dalgal was born in the south. At a young age he loved to build and create. One day when Dalgal was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Dalgal was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and wants to have a good time and be beloved
Ideals: Persistence, Optimist. Flaws: PTSD. Bonds: Rich, Family. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: Fire opal (1300 gp). Chalcedony (50 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Hailey, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He carries a battered longbow and tarnished bastard sword as well. His hair is brown and very short. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 3 years old his parents immigrated from the north. After coming to the age of reason, Solomon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and revenge
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 52 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1600 gp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (6000 gp). Sapphire pendant on gold chain (2200 gp).
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