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Vadania Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her silver hair is kept up in a ponytail inside a feathered hat. Her eyes are blue and she is always smoking a pipe.

Personality: Vadania wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Vadania hails from a village terrorized by illithids. In her 13th year, her parents were killed by a illithids raid, leaving Vadania alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Athletic, Disciplined. Bonds: Adventurer, Enemies, Family. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Vadania Amastacia, Female Half-Elf Cleric 3
Medium (5'8") Half-Elf, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1000 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Nirgel Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of kukris on his belt, each one with a jet on the hilt. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Crown-heir, Nirgel learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Family, Job, Adventurer. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Nirgel Tragedy, Male Tiefling Bard 2
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Râsh Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears white painted combat armor at almost all times. His right hand appears badly burned and disfigured. His hair is silver and curly. His eyes are hazel and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also is a firm believer in the manly ideal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Râsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To prove his worth to the world; and he wants revenge against gnolls

Ideals: Artistic. Flaws: Impulsive. Bonds: Enemies. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Râsh Rodney, Male Half-Orc Wizard 10
Medium (6'7") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: Citrine (20 gp). Deep blue spinel (300 gp). Jade (80 gp). Aquamarine (300 gp). Chalcedony (20 gp). Smoky quartz (20 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. He is physically well-built. His yellow fur is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Great and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Insomniac, Shy, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Great In the Wind, Male Tabaxi Cleric 10
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +5, Religion +6
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 4000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1300 gp). A delicate brass dragon egg (100 gp).


Social Check DCs

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