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NPC Generator

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Advanced [show]


Thiala Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she sports tan clothing, slightly heavier than average wear. Her red hair is lengthy and is close to two feet long. Her blue unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is frequently practicing swordplay.

History: Born in the north to a Engraver, Thiala learned a great deal about her mother's area of expertise. Thiala was born on a far northern island where she grew up under the tutelage of her mother, an expert Engraver. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and balancing her hectic life and new engraver responsibilities is difficult

Ideals: Gifted. Flaws: Disease. Bonds: Military, Job, Immigrant. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Thiala Amastacia, Female Elf Cleric 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2800 sp.


Social Check DCs


Diesa Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. Her chestnut hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses divination through singing.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Rich, Debt. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Diesa Rumnaheim, Female Dwarf Adept 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Moonstone (70 gp).


Social Check DCs


Ar-Gul Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is thinning but still full. This green eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Ar-Gul grew up listening to his father's many stories. Ar-Gul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Logical. Bonds: Adventurer, Family, Enemies. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Ar-Gul Hayhurst, Male Half-Orc Bard 7
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 12 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Sardonyx (20 gp). Peridot (20 gp). Brown-green garnet (40 gp). Deep blue spinel (1500 gp).


Social Check DCs


Gimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is long and black with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. This amber eyed southerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Gimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Gimble Ironhide, Male Gnome Bard 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1500 sp. Chrysoprase (40 gp). White pearl (150 gp). 1 Half-Plate.


Social Check DCs

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