Nazdûg Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'4" northern man, he has a large white mantle and cape that has been intricately interwoven into his pastel robe. His hair is long and auburn with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His fierce violet eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Nazdûg was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Shy, Impulsive. Bonds: Poor, Adventurer, Immigrant. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
Ovak Brownrigg, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. Her red hair is cut short. She has green eyes.
Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has decided she is irredeemable; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Slave, Criminal record. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 88 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: Embroidered and bejeweled glove (2000 gp).
Darrak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this eastern man is dressed in a clean brown cloak covering his clean studded leather. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Darrak has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Athletic, Professionalism. Flaws: Shy, Disease, Insomniac. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1600 gp. Eye agate (14 gp). Rose (50 gp). Iolite (50 gp). Bloodstone (50 gp). 1 Minor magic item.
Ghûra Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze, and sports empty pouches on his belt. His long black hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.
History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things.
Ideals: Optimist. Flaws: Impulsive, Mundane. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 4000 sp. Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

