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Advanced [show]


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy pastel pantaloons and a grey scarf. He keeps his beige fur in a pixie cut. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Body Guard, his mother struggled to pay the bills. His martial abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical, Gifted. Bonds: Poor. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Kite In the Morning, Male Tabaxi Aristocrat 13
Medium (5'9") Tabaxi, Lawful Good (CR 13)
Armor Class 12
Hit Points 89 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: Brown diamond (7000 gp). Hematite (8 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Pink pearl (120 gp). Red-brown spinel (120 gp). Zircon (70 gp). Peridot (70 gp). Aquamarine (1100 gp). Tiger eye turquoise (8 gp). Tourmaline (120 gp). 1 Medium magic item.


Social Check DCs


Târz Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Târz was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Job. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Târz Colton, Male Half-Orc Ranger 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 11 (+0)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 80000 cp. Smoky quartz (80 gp). Red garnet (90 gp).


Social Check DCs


Ombul Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Cartwright. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Ombul Fatrabbit, Male Halfling Aristocrat 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 16
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 11 (+0)15 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Alston Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. His clothes are grease stained in places. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Immigrant, Military. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Alston Miggledy, Male Gnome Commoner 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A small bag of saffron. (80 gp).


Social Check DCs

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