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NPC Generator

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Advanced [show]


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown shirt with thin black vertical stripes and pastel pants. His yellow fur is drawn into a tight pony tail with a cross scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east his family was never financially stable. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and an old rival family wants him found

Bonds: Job, Poor, Nature, Family. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Emerald Wind, Male Tabaxi Warlock 10
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 1100 gp. Fiery yellow corundum (800 gp). Deep blue spinel (600 gp). Lapis lazuli (13 gp). Deep green spinel (120 gp). Malachite (13 gp). Amethyst (120 gp). Rich purple corundum (800 gp). Lapis lazuli (13 gp).


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His lavender fur is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and to clean up the streets

Ideals: Professionalism. Bonds: Adventurer, Rich, Job, Guardian. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Art Candle, Male Tabaxi Druid 4
Medium (5'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Goblin, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Egelina Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in violet turtlenecks beneath a brown coat with green slacks. Her hair is cut close to her head. Her gray eyes peer out from beneath her feathered violet hat.

Personality: Her tongue was cut out and she uses sign language. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a Bowyer, her mother struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: She is a bit of a kleptomaniac.

Flaws: Disease. Bonds: Adventurer, Criminal record, Poor, Religious. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Egelina Koehlanna, Female Half-Elf Warrior 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 7 (-2)9 (-1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Remington, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered greataxe and tarnished bastard sword as well. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and a deep hatred of brigands

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Mentor, Enemies. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Remington, Male Human Adept 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs

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