Merihim Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his sword always slung over his shoulder. His black hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.
History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Poor, Job. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 140 pp.
Takra Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and red robe with the hood down. His hair, while still mostly white, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.
Personality: Takra speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Job. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 62 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
Possessions: 2000 gp. Coral (150 gp). Iolite (50 gp). Fire opal (1500 gp). Golden yellow topaz (1500 gp). Tiger eye turquoise (12 gp). Coral (150 gp). Zircon (50 gp). Black opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Pallabar Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His hair, while still mostly red, has prominent grey streaks. His eyes are a pleasant green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful wizard made him what he is. His childhood dream was to be a Performer, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist. Flaws: Greedy. Bonds: Poor, Mentor, Job. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 116 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 16 (+3) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Auran, Celestial, Halfling
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 pp. Coral (160 gp). Blue quartz (14 gp). Chrysoberyl (160 gp). Red spinel (160 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sora Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears an entirely green suit with white socks and a vest with buckled shoes. She is muscular with a powerful set of arms. Her blue crest is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Animals are drawn to her, and she is able to talk to them.
History: When she was but 4 years old her parents immigrated from the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sora. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels kind of lost in life; and seeks redemption
Ideals: Gifted. Flaws: Depressed. Bonds: Guardian, Immigrant, Criminal record. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 12)
Armor Class 10
Hit Points 82 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +7
Possessions: 1000 gp. Golden circlet with four aquamarines (3000 gp). Finely wrought small gold bracelet (60 gp). Sapphire pendant on gold chain (500 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item.
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