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NPC Generator

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Advanced [show]


Gerard Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His amber eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Opinionated, Philantrophist, Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Gerard Tiltathana, Male Half-Elf Monk 13
Medium (5'3") Half-Elf, Chaotic Good (CR 13)
Armor Class 9
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Arcana +6, Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Aquan, Halfling
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1

Possessions: 200 pp. Sard (50 gp). Blue star sapphire (1200 gp). Eye agate (4 gp). Deep blue spinel (800 gp). Chalcedony (50 gp). Golden yellow topaz (800 gp).


Social Check DCs


Ribbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in a clean tan cloak covering his clean studded leather. His hair is short and red. His green eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 10 years.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Military, Job. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Ribbles Fiddlefen, Male Gnome Expert 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Hunter Adley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants, and he perpetually has his shortspear ready. He keeps his long white hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. Hunter was born on a far southern forest where he grew up under the tutelage of his mother, an expert Miner. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Adley, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 gp. Red-brown spinel (60 gp).


Social Check DCs


Kallista Quiet, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a green cloak and cross-gartered tan stockings. Her hair is red and curly. She has silver eyes.

Personality: She loves telling others what to do and how they should feel about things. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born into a rich family. Her first spouse was a Spy, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.

Motivation: She has comitted a past crime that haunts her to this day; and to reunite with her absent father

Ideals: Athletic, Opinionated. Bonds: Criminal record, Rich, Family. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Kallista Quiet, Female Tiefling Monk 6
Medium (5'5") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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