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NPC Generator

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Advanced [show]


Marastyr Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a grey costume with the symbols of death on her torso. She has shaved her head bald. Her eyes are violet and she is always smoking a pipe.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with a lost civilization.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To settle down with her crush; and she wants to meet her childhood hero

Ideals: Persistence. Bonds: Job, Adventurer, Rich, Has a crush. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Marastyr Bofdann, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Herleva Willoughby, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her blonde hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Herleva wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Herleva grew up listening to her father's many stories. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Money/treasure; and she has passion for adventuring and risk

Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Herleva Willoughby, Female Human Druid 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His hair is brown and very short. His eyes are likewise brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Mentor, Poor. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vistra Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is wearing a long, grey cloak. She keeps her black hair in a pixie cut. Her violet eyes peer out from beneath her broad grey hat.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she is a bit of a kleptomaniac

Bonds: Job, Immigrant, Nature, Adventurer, Criminal record. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vistra Broodfist, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (400 gp).


Social Check DCs

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