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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt with thin red vertical stripes and white pants. He wears his brown hair up. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Aramil has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and he wants to get laid

Flaws: Disease. Bonds: Immigrant, Has a crush, Adventurer, Rich. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Aramil Othronus, Male Elf Bard 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Mary Asheton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with wide-brimmed hat, and sports empty pouches on her belt. She has dyed her greying black hair a little too much giving a sharp black color. Her hazel eyes peer out from beneath her wide-brimmed grey hat.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She served in the navy to pay for her family's outstanding loans. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Secretive, Depressed. Bonds: Military, Criminal record. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Mary Asheton, Female Human Monk 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 50 gp.


Social Check DCs


Nithther Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Merchant does, and sports empty pouches on his belt. He wears his green crest down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Logical. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Merchant

Voice: French accent

Attributes [hide]

Nithther Beryntolthropal, Male Dragonborn Monk 3
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Resh Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time, and carries warhammers. He wears a top hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Resh Barclay, Male Half-Orc Expert 7
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)7 (-2) 14 (+2)9 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. A roughly beaten golden orb (150 gp).


Social Check DCs

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