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NPC Generator

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Advanced [show]


Nissa Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing a long, tan cloak. She keeps her black hair in a flapper bob. Her eyes are likewise green.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is obsessed with a lost civilization.

History: Gifted from a young age, Nissa studied abroad. She worked as a nervous Beggar and found it very stressful. She now owns her own business.

Motivation: Many brigands want her driven away; and she is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Adventurer, Job. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Nissa Munggen, Female Gnome Rogue 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: White pearl (40 gp).


Social Check DCs


Krakhorn Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He is bristling with hidden weapons, mostly scimitars and clubs. His hair is cut close to his head. His violet eyes peer out from beneath his small black hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal singing training, and achieved minor success. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Mentor. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Krakhorn Kimberly, Male Half-Orc Commoner 3
Medium (6'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points -3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 4 (-3)12 (+1) 14 (+2)6 (-2)
Skills Deception +0, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he has a large grey mantle and cape that has been intricately interwoven into his green robe. He wears a deerstalker hat to hide his balding. His hazel eyes dart from person to person.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Norman began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Poor, Enemies. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Norman Melancon, Male Human Barbarian 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


Lamlis Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears a broad hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. Lamlis was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Carpenter. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Immigrant, Enemies, Military. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Lamlis Wasanthi, Male Half-Elf Ranger 15
Medium (5'5") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 37 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 10 (+0)16 (+3)
Skills Deception +8, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 4000 gp. Sapphire pendant on gold chain (2500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1700 gp). Old masterpiece painting (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Large well-done wool tapestry (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). A small bag of saffron. (100 gp). An abacus with copper, silver and gold markers (50 gp). Gold and topaz bottle stopper cork (1700 gp). Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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