Rolf Van Es, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. With a patchy black beard and wild black hair. His green eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.
History: The child of eastern immigrants he idolized his father. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Pacifist. Flaws: Depressed. Bonds: Immigrant, Slave, Family. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 300 sp. 1 Darkwood Buckler.
Akra Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'8" and is dressed in earthy colors with a green and blue handkerchief worn on her left side. Her left hand appears badly burned and disfigured. She keeps her copper crest in a pixie cut. She has red eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north to a Ruler, Akra learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). In the meantime she has taken over work as a Ruler and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Extrovert. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 7 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 7 (-2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 130 pp. Emerald (1500 gp). Blue sapphire (1500 gp). Azurite (8 gp). Pink pearl (60 gp). Moonstone (20 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Van Es, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a slight overbite and is overall scrawny. She has styled her black hair well, parting it to the right. She wears a mask on her face.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has a habit of throwing herself into exceedingly dangerous situations.
History: Anne hails from a village terrorized by goblins. Like her father and her brother before her, after school she went straight into learning to become a Courier. She inherited the family business which she has now maintained for 8 years.
Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Impulsive. Bonds: Enemies, Job, Military. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 70 gp. Onyx (20 gp).
Fonkin Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.
Personality: Fonkin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Athletic, Impeccable. Bonds: Rich, Criminal record. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


