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NPC Generator

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Advanced [show]


Oloric Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His hair is always cut to a buzz. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mortician for hire.

Motivation: To pay off his debts; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Job, Debt. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Oloric Rumnaheim, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Alice Willoughby, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She tends to wear a large grey jacket. She has slicked back golden hair. This blue eyed southerner is not easily forgotten.

Personality: She has always had a great fascination with Tiefling culture. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in the south, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She now travels the world, in search of power and loot.

Motivation: Retire the richest woman in the south; and she is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Immigrant, Adventurer. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Alice Willoughby, Female Human Warrior 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Pelt On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Servant. His orange fur is kept up in a ponytail inside a top hat. He has gleaming, smiling blue eyes.

Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his father. One day when Pelt was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Pelt was heart-stricken from the event, and his mother started working long hours to provde for them. He used his abilities to travel the world and help people.

Motivation: Expand his business; and sabotage a competitor

Ideals: Pacifist, Philantrophist. Flaws: PTSD. Bonds: Immigrant, Family, Job. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Pelt On the Mountaintop, Male Tabaxi Bard 19
Medium (6'8") Tabaxi, True Neutral (CR 19)
Armor Class 11
Hit Points 57 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +6, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 3000 pp. Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A roughly beaten golden orb (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


William Clapham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and to be a spice merchant again

Ideals: Gifted. Flaws: Insane. Bonds: Nature, Job, Adventurer. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

William Clapham, Male Human Warrior 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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