Adam Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is cut short. He has a dull look in his green eyes.
Personality: He dislikes all the random violence that takes place in the west. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Impeccable. Bonds: Immigrant, Enemies, Job. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 93 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
Possessions: Banded agate (6 gp). Amethyst (70 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tight fitting brown shirt and pants. His auburn hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gardain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gardain. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist, Professionalism. Flaws: Mundane. Bonds: Poor, Criminal record. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 57 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 500 gp. Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mella Eathalena, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears blue leather gloves, a blue jacket, and tight pants. Her hair is silver and curly. Her eyes are blue and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the west her family was never financially stable. A gifted student she started as a Fortune-teller, but she got bored and became a Architect. She's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Flaws: Addict, Impulsive, Racist. Bonds: Poor, Job. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 2 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 500 gp. Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). A small bag of saffron. (60 gp). Embroidered and bejeweled glove (1000 gp).
Mardnab Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She prefers to wear blue pants and tee shirts. Her whole body is exceptionally muscular. She has a very tight haircut. Her fierce blue eyes like to dwell on things.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Mardnab was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mardnab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mardnab. She became a Mayor soon after.
Motivation: Expand her business; and she's looking for her big break
Flaws: Racist. Bonds: Immigrant, Adventurer, Job, Criminal record. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Golden pearl (140 gp).
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