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NPC Generator

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Advanced [show]


Halimath Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Opinionated, Pacifist. Bonds: Mentor. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Halimath Ray, Male Half-Elf Warlock 4
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)10 (+0) 17 (+3)12 (+1)
Skills Acrobatics +0, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Hrathy Asheton, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears baggy black pantaloons and a tan scarf. She wears her white hair down. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Navigator.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Military, Job, Family. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Hrathy Asheton, Female Half-Orc Paladin 4
Medium (6'2") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Breastplate. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Sannl Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her brown hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She is obsessed with finding treasure.

History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with lycanthropy at a very young age, Sannl has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and to reunite with her old friends

Flaws: Disease. Bonds: Adventurer, Poor, Enemies. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Sannl Dankil, Female Dwarf Druid 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 9000 cp. 1 Chain shirt.


Social Check DCs


Syllin Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an entirely yellow suit with tan socks and a vest with buckled shoes. Her red hair is well kept. Her amber eyes are slightly larger than normal.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Syllin grew up listening to her father's many stories. She moved out south to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She is wracked by social anxiety.

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Adventurer, Criminal record. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Syllin Horineth, Female Half-Elf Bard 2
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 390 gp.


Social Check DCs

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