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NPC Generator

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Advanced [show]


Silent Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white fur is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Silent hails from a village terrorized by illithids. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against illithids; and to protect his home

Bonds: Immigrant, Guardian, Family, Enemies, Adventurer. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Silent Of Shadows, Male Tabaxi Aristocrat 10
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Intimidation +8, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Harann Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears very tight pants and wife beaters, though occasionally she sports a green coat. She has dyed her greying silver crest a little too much giving a sharp silver color. This gold eyed northerner is not easily forgotten.

Personality: She has always had a great fascination with Halfling culture. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the north to a Glassblower, Harann learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Glassblower. She then took over the family business and is one of the better Glassblower for hire.

Motivation: Further expansion of business.

Flaws: Racist. Bonds: Job. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Harann Norixius, Female Dragonborn Wizard 6
Medium (6'1") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: Malachite (8 gp). Hematite (8 gp). Pink pearl (90 gp).


Social Check DCs


Ahrim Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has done his best to style his red hair to look like a famous performer. His gold eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his father. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Ahrim Revulsion, Male Tiefling Monk 6
Medium (6'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Mercenary, who enjoyed hunting, Kelter was taken on many hunting expeditions. Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: A deep hatred of gnolls; and an old rival family wants him found

Flaws: Terse, Hedonist. Bonds: Nature, Family, Enemies. Occupation: Healer

Voice: German accent

Attributes [hide]

Kelter Brightmoon, Male Halfling Druid 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 700 sp. Bloodstone (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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