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NPC Generator

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Advanced [show]


Osco Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This western man wears a red shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His clothes are grease stained in places. He wears his white hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.

History: Osco was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Osco was born on a far western desert where he grew up under the tutelage of his father, an expert Hunter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Poor, Immigrant, Religious, Adventurer. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Osco Hilltopple, Male Halfling Monk 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Kairon Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His blue hair has been sun bleached extensively. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things.

Ideals: Artistic, Gifted. Flaws: Addict, Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Kairon Anarchy, Male Tiefling Bard 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 15 (+2)18 (+4)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 120000 cp. Citrine (80 gp). Malachite (9 gp). Star rose quartz (80 gp). Iolite (80 gp).


Social Check DCs


Trym Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal dancing training, and achieved minor success. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and he is a bit of a kleptomaniac

Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Trym Rolands, Male Half-Elf Expert 10
Medium (4'9") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1600 gp. Fiery yellow corundum (1600 gp). Emerald (1600 gp). Onyx (70 gp). Violet garnet (800 gp). Freshwater pearl (11 gp). Deep blue spinel (800 gp). Hematite (11 gp).


Social Check DCs


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with deerstalker hat. With a patchy black beard and wild black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves painting and to teach people painting more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trym hails from a village terrorized by giants. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in pickaxe use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of giants; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Mentor, Enemies. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Trym Lindsay, Male Human Wizard 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp.


Social Check DCs

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