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NPC Generator

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Advanced [show]


Jheri Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants. She has a moderate pudge and is not very fit. She keeps her green crest in a pixie cut. Her gold eyes dart from person to person.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of eastern immigrants she idolized her father. She moved from fad to fad and when she turned 15 she discovered painting. She left for the east, certain she would find work there.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Artistic. Flaws: Shy. Bonds: Slave, Immigrant, Family. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Jheri Qyxpahrgh, Female Dragonborn Adept 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Hugh Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his chestnut hair in a pixie cut. This blue eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Logical. Bonds: Religious, Adventurer, Guardian. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Hugh Sutherland, Male Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)8 (-1) 15 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Obsidian (9 gp).


Social Check DCs


Mary Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear yellow clothing when she does not wear armor. She has slicked back chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She snorts whenever she laughs or is feeling confident. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east to a Navigator, Mary learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. She has worked as a Navigator like her father before her.

Motivation: Wants to work out more often; and she wants to meet her childhood hero

Ideals: Athletic, Fighting. Bonds: Nature, Job, Criminal record, Adventurer. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Mary Hildenman, Female Half-Elf Fighter 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Vondal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He has dedicated himself to building a better kind of golem.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Persistence, Impeccable. Bonds: Rich, Job, Adventurer. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Vondal Goblinbane, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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