Mamnen Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man has the majority of his body covered in plate. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Mamnen was born in the south. At a young age he loved to build and create. Through the years after Mamnen was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Mamnen's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Religious. Occupation: Actor
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Moss agate (15 gp). 1 Masterwork Artisan’s tools. 1 Disguise kit. 1 Masterwork Thieves’ tools.
Pelt Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat, and sports empty pouches on his belt. His fur is cut close to his head. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Adventurer, Pelt learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: He is content; and he seems to be bored by most things
Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Job, Rich. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 28 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 8000 sp. Rich purple corundum (1100 gp). Iolite (30 gp). Deep blue spinel (1500 gp). Sard (30 gp). Carnelian (30 gp). 1 Minor magic item.
Richard Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky violet painted plate armor. His moppish brown hair is in a traditional bowl cut. His green eyes are slightly larger than normal.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Priest, Richard learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Seeks redemption; and he is unsatisfied with his job
Flaws: Hedonist. Bonds: Job, Religious, Adventurer, Criminal record. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Infernal, Gnoll, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1100 gp. Old masterpiece painting (400 gp). Solid gold idol (200 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (800 gp). A roughly beaten golden orb (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Ghaliver Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his bastard sword. He has a moderate pudge and is not very fit. His hair is long and golden with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His gray eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Shepherd, Ghaliver learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Spy again; and expand his business
Flaws: Disease, Mundane. Bonds: Job, Mentor. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 40 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 3000 sp. Star ruby (1600 gp).
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