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NPC Generator

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Advanced [show]


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, brown, dusty cloak. His hair is red and curly. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Opinionated. Flaws: Insane. Bonds: Religious, Adventurer, Job. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Dalgal Strakeln, Male Dwarf Wizard 7
Medium (4'4") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Sannl Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair, when down, is lengthy. Her fierce hazel eyes like to dwell on things.

Personality: She can speak with the recently deceased. She also has developed a complete distrust of the Mercenary profession.

History: Born to a pair of adventurers, Sannl grew up listening to her mother's many stories. A gifted student she started as a Mercenary, but she got bored and became a Locksmith. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she wants to meet her childhood hero

Ideals: Gifted. Bonds: Rich, Job, Adventurer, Religious. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sannl Battlehammer, Female Dwarf Expert 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. A delicate silver chain set with a tourmaline (30 gp). A necklace of small pink pearls (1000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Fire opal pendant on a fine gold chain (2100 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Numba Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman has the majority of her body covered in plate. Her clothes are grease stained in places. Her hair is always cut to a buzz. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 5 years old her parents immigrated from the north. She helped her mother out around the business and became quite the natural. She left for the north, certain she would find work there.

Motivation: She is wracked by social anxiety; and she is unsatisfied with her job

Flaws: Fearful. Bonds: Poor, Immigrant, Job. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Numba Fiddlefen, Female Gnome Monk 10
Small (3'5") Gnome, Lawful Evil (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +4

Possessions: 230 pp. Peridot (30 gp).


Social Check DCs


Zunn Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His long chestnut hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Zunn was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Immigrant, Military. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Zunn Wilberforce, Male Half-Orc Barbarian 3
Medium (5'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 13 (+1)6 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Antitoxin. 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs

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