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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a long, grey cloak. He has golden hair. He has gleaming, smiling blue eyes.

Personality: A skeptical and narcissistic man, Orsik's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to meet his childhood hero; and he has a crush on the local spice merchant

Ideals: Impeccable, Philantrophist. Bonds: Nature, Has a crush, Adventurer. Occupation: Mason

Voice: German accent

Attributes [hide]

Orsik Daerdahk, Male Dwarf Warlock 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 160 gp.


Social Check DCs


Chad Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting yellow shirt and pants. His golden hair is still thick. His eyes are blue and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has set out to sabotage the competition.

Motivation: To be a Courier again; and expand his business

Ideals: Athletic. Flaws: Mundane, Shy. Bonds: Mentor, Job. Occupation: Assassin

Voice: French accent

Attributes [hide]

Chad Mellerelel, Male Half-Elf Expert 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Mitchell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Mitchell, Male Human Expert 9
Medium (6'1") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western woman dresses like a well dressed Cartwright does. Her cinnamon fur, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Energy wise she seems alert and responsive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a soldier and died while she was still young. Cask was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 12 years.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Job, Military. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Cask Plume, Female Tabaxi Cleric 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1100 sp.


Social Check DCs

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