Osah Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who is renowned for her bright black dresses and hats. Her long purple hair is drawn into a two foot long braid. Her eyes are white and catlike.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is frequently practicing swordplay.
History: Osah hails from a village terrorized by illithids. Her childhood dream was to be a Carpenter, but she was a colossal failure. She has built up a small fortune and can afford her own way.
Motivation: She is unsatisfied with her job.
Bonds: Job, Military, Enemies, Rich. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 25 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 80000 cp. Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (100 gp).
Eleanor Merton, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a hammer on her belt. She carries with her a set of hammers on her belt, each one with a sapphire on the hilt. Her long chestnut hair reaches down to her waist. Her fierce gray eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. As long as the job gets done she does not care how it got done.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She has never given up on her painting dream.
Motivation: Retire the richest woman in the south; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism, Entrepeneur, Artistic. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 68 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Soveliss Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" northern man, he is well dressed, constantly wearing a violet suit, green shirt, and blue tie. His hair is cut close to his head. He has a dull look in his hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Soveliss took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Gifted, Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 38 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 3d6-4, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 250 pp. Black pearl (800 gp). Red-brown spinel (70 gp). Golden yellow topaz (800 gp). Iolite (40 gp). Aquamarine (800 gp). Amethyst (70 gp). Deep blue spinel (800 gp).
Jezebeth Glee, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her monstrous two handed axe. Her hair is greying and her face has many wrinkles. Her gold eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Jezebeth hails from a village terrorized by gnolls. Her father was a mechanic, and taught her how to fix just about anything. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Jezebeth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She wants revenge against gnolls.
Ideals: Athletic, Persistence, Joker. Bonds: Enemies. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 35 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 8000 sp. Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


