Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Roge Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He is physically well-built. His moppish white hair is in a traditional bowl cut. He has violet eyes and a white hat with a blue feather.

Personality: Overbrimming with self-confidence, Roge isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He feels kind of lost in life; and obtaining odd cultural elven artifacts is his passion

Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Mentor, Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Roge Strongbones, Male Halfling Fighter 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 7 (-2)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east. Gerald was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Marshal. He has achieved small success as a Marshal.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Immigrant, Job, Military. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Gerald Skelton, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Joser Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is silver and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Logical. Bonds: Poor, Job, Military, Nature. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Joser Shadowquick, Male Halfling Ranger 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 20 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +8, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 8000 sp.


Social Check DCs


Merla Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Sellsword. She is physically well-built. Her long red hair is drawn into a two foot long braid. Her eyes are hazel.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also is a firm believer in the womanly ideal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.

Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Family, Slave. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Merla Whispermouse, Female Halfling Monk 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)5 (-3) 9 (-1)14 (+2)
Skills Athletics +3, Religion +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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