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NPC Generator

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Advanced [show]


Spring Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His orange fur is thinning but still full. His green unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.

History: Born to a Assassin, his father struggled to pay the bills. Through the years after Spring was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Spring's father didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Ideals: Artistic. Flaws: Disease, Antagonistic, Shy. Bonds: Poor. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Spring Of Spirit, Male Tabaxi Monk 17
Medium (6'4") Tabaxi, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 144 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 10 (+0)17 (+3)
Skills Athletics +7, Persuasion +9
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +9

Possessions: 600 pp. Aquamarine (1000 gp). Rose (20 gp). Pink diamond (8000 gp). Blue quartz (7 gp). Pink pearl (100 gp). Iolite (20 gp). Alexandrite (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Margery Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. Her hair is long and brown with streaks of golden, and is pulled back with small violet clips. She wears large thick round spectacles.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spy arts, while her father instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy; and to settle down with her crush

Flaws: Disease. Bonds: Immigrant, Has a crush, Rich. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Margery Wasanthi, Female Half-Elf Aristocrat 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 6 (-2)9 (-1)
Skills Nature +5, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Chrysoberyl (140 gp).


Social Check DCs


Crampernap Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his chestnut hair up in a very large beehive style do. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic, Entrepeneur. Bonds: Criminal record, Rich, Job, Family. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Crampernap Fabblestabble, Male Gnome Paladin 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morkral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown cloak. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Locksmith business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Optimist, Philantrophist. Bonds: Job, Rich, Family. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Morkral Orcfoe, Male Dwarf Rogue 6
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)10 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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