Kassoon
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NPC Generator

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Advanced [show]


Pog Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. He has wavy black hair. His eyes are a pleasant green.

Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Pog studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted, Philantrophist. Flaws: Hedonist. Bonds: Religious, Adventurer. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Pog Ironhide, Male Gnome Monk 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 20 (+5)15 (+2) 16 (+3)6 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +0

Possessions: 400 gp. Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Gerald Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His hair, while still mostly black, has prominent grey streaks. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Religious, Immigrant, Adventurer. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Gerald Van Es, Male Human Barbarian 11
Medium (6'2") Human, Chaotic Good (CR 11)
Armor Class 8
Hit Points 106 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 18 (+4)10 (+0) 15 (+2)18 (+4)
Skills Perception +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +2 / 3d8-2, Grapple -1

Possessions: 2600 gp. Onyx (80 gp). Alexandrite (800 gp). Deep green spinel (140 gp). Deep green spinel (140 gp). Zircon (80 gp). Sard (80 gp). Hematite (15 gp). Coral (140 gp).


Social Check DCs


Mary Tenley, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Immigrant. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Mary Tenley, Female Human Wizard 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 16 (+3)10 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp.


Social Check DCs


Furrele Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an entirely black suit with blue socks and a vest with buckled shoes. She wears her black crest up. Her otherwise smooth face is marked with small tiny scars.

Personality: She is extraordinarily eccentric. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Furrele hails from a village terrorized by gnolls. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and a need for knowledge about a nearby landmark

Flaws: Insane. Bonds: Slave, Enemies, Family, Adventurer. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Furrele Xephyrbahnor, Female Dragonborn Cleric 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 190 gp. 1 Masterwork Light steel shield.


Social Check DCs

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