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NPC Generator

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Advanced [show]


Nedda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries a battered bow and tarnished quarterstaff as well. She wears a deerstalker hat to cover her moderate length blonde hair. She wears a mask on her face.

Personality: She is fixated on the number 87. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is skeptical of what others tell her and is slow to trust.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Criminal record, Religious. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Nedda Strongbones, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears a tan costume with the symbols of strength on his torso. His auburn hair is still thick. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Adventurer. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Anverth Oomtrowl, Male Gnome Bard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 330 gp.


Social Check DCs


Veit Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long chestnut beard with little hanging trinkets. He has gleaming, smiling hazel eyes.

Personality: This man loves music and to teach people music more than just about anything. He takes great joy in being the best Miner in town.

History: He was born in the west. Through the years after Veit was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Veit's father didn't care for him much, and the feeling was mutual. He struck the Miner job and began his own company from there.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Veit Frostbeard, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 40 gp. Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Aelar Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His golden hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Dilettante, Aelar learned a great deal about his mother's area of expertise. Aelar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants revenge against illithids

Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Aelar Ilphelkiir, Male Half-Elf Warrior 3
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)6 (-2) 16 (+3)8 (-1)
Skills Deception +1, Investigation +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. White pearl (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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