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NPC Generator

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Advanced [show]


Yevelda Prescott, Female Half-Orc [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is extraordinarily eccentric. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Yevelda was born on a far northern mountains where she grew up under the tutelage of her father, an expert Sage. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To be a Sculptor again; and she's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Slave, Immigrant, Job. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Yevelda Prescott, Female Half-Orc Adept 7
Medium (4'9") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 15 (+2)7 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Auran, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 30 pp.


Social Check DCs


Kelter Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his red robe and has his greatsword always slung over his shoulder. His hair is white and very short. His violet eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Halfling conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Racist. Bonds: Job, Adventurer, Mentor, Criminal record. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Kelter Greenbottle, Male Halfling Rogue 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 20 gp.


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He has the majority of his body covered in plate. He keeps his long blonde hair kept up in a rat tail. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Beggar, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Herbalist.

Motivation: To be a Beggar again.

Flaws: Selfish. Bonds: Job, Poor, Slave. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Morkral Daerdahk, Male Dwarf Fighter 6
Medium (4'1") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Sard (80 gp). Hematite (8 gp).


Social Check DCs


Elaim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Elaim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the north, but his parents moved at a very young age to the west. Elaim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Elaim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Elaim Aranore, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)8 (-1) 17 (+3)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 50 gp.


Social Check DCs

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