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NPC Generator

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Advanced [show]


Luthra Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she sports tan clothing, slightly heavier than average wear. She has styled her blonde hair well, parting it to the left. Her brown eyes lackadaisically let the world flow into them.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sailor arts, while her mother instructed her in etiquette, music and courtly manner. She dropped out of school before completing her studies. She left for the west, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Luthra Gummen, Female Gnome Fighter 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 15 (+2)7 (-2)
Skills History +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his shortspear. His auburn hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Aramil will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Aramil Holimion, Male Elf Fighter 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in brown turtlenecks beneath a tan coat with red slacks. His chestnut hair and beard is wavy and long. He is baby faced.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by orcs. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice. Flaws: PTSD. Bonds: Enemies, Nature, Rich. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Peter Shelly, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Bethrynna Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her violet boots flare out at the collars. She carries with her a set of swords on her belt, each one with a amber on the hilt. Her hair is brown and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves telling others what to do and how they should feel about things. The war was a terrible time for her, and Bethrynna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Bethrynna was left her mother's suit of armor and trained in its use and care. After a long history of fighting, Bethrynna and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she loathes her own lifestyle

Ideals: Fighting, Opinionated. Flaws: Depressed, Antagonistic. Bonds: Military. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Bethrynna Sylvaranth, Female Half-Elf Commoner 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 90 pp.


Social Check DCs

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