Lidda Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a white suit, brown shirt, and blue tie. She is physically well-built. Her hair is black and very short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her tongue was cut out and she uses sign language. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Flaws: Addict, Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Baker
Voice: Shortens vowels
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gaaki Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a worn and beaten armor. She has moderate length chestnut hair. Her amber eyes dart from person to person.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also is a firm believer in the womanly ideal.
History: She was born in the south, but her parents moved at a very young age to the north. Her father was a soldier and died while she was still young. Gaaki was left her father's suit of armor and trained in its use and care. She left for the south, certain she would find work there.
Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Carnelian (80 gp). Deep blue spinel (1500 gp). Pink pearl (130 gp). Violet garnet (1500 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawar Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is bristling with hidden weapons, mostly bows and ceremonial daggers. Her hair is white and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born blind and as such lacked many opportunities for work. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against drow
Flaws: Antagonistic, Disease. Bonds: Criminal record, Rich, Enemies. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Alexandrite (900 gp). Lapis lazuli (13 gp).
Nuraval Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy black beard and wild black hair. He has gleaming, smiling gray eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Athletic, Entrepeneur. Flaws: Forgetful, Depressed. Bonds: Poor. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 54 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 100 gp. Deep green spinel (40 gp).
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